
Kratin Bhardwaj
I am a product designer who thrives on all things ambiguous and gnarly. With a strong focus on craft, storytelling, and high exploration output, I enjoy diving into the details, solving problems thoughtfully, and bringing order to chaos.
AI-native product design is my current center of gravity: confidence-gated routing, human review loops, and interfaces that earn trust. Around it sit the fundamentals I never skip, research operations, design systems, and accessibility.
I am a trained architect who never stopped making things: I paint, sculpt in clay, and keep a figure drawing practice. Outside the studio I hike, camp, and photograph the night sky whenever I can find one dark enough. I once spent 45 days backpacking in the Himalayas, and every birthday I take a solo trip somewhere new.
What I am
good at
I design AI products where trust is a feature: confidence signals, human review loops, and interfaces that say when the machine is unsure. The routing platform I designed reached 91% accuracy in testing and secured $300K to go to production.
I think in structures before screens, a habit my architecture degree never let go of. Design tokens, component libraries, and information architecture are how I keep 2,000+ articles, 8 departments, and 1 designer coherent.
I validate ideas in AI-native build tools before engineering spends a sprint on them: Figma Make and Lovable for functional prototypes on real data, Cursor and Claude Code for production-grade iteration, Claude connected to Figma over MCP for design automation, and NotebookLM for research synthesis. The E-Wolf routing model was validated in Lovable on real request data before a single production ticket existed.
I turn raw usage data into product calls. I mined 1,242 conversation transcripts to find the friction that justified an entire platform, and I validate before build: task success moved from 54% to 91% in usability testing.
I prototype in code. React, TypeScript, and Storybook let me hand engineering something that runs instead of a deck of intentions, which helped cut design-to-production from 8 weeks to 3.










